Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 79 days ago
10 / 8 / 7
K / D / A
53.1%
Kill participation
847.9
Damage / min
13,837g
467.5 gold / min
27
6 placed · 3 cleared
194
6.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCR7#2008u
Singed · Top
7 / 4 / 16
47.9% KP
27,157
20.1% share
14,697g
303 CS · 10.2/m
Wang#yuumi
Master Yi · Jungle
16 / 7 / 12
58.3% KP
22,987
17% share
14,962g
169 CS · 5.7/m
ElectricRaccoon#Racc
Kennen · Mid
14 / 4 / 17
64.6% KP
44,708
33.2% share
15,429g
205 CS · 6.9/m
Primeloryz#EUNE
Miss Fortune · ADC
10 / 5 / 11
43.8% KP
32,543
24.1% share
16,692g
222 CS · 7.5/m
rerank1#who
Alistar · Support
1 / 12 / 27
58.3% KP
7,438
5.5% share
9,241g
13 CS · 0.4/m
Red side
Defeatnao jinguji#flow
Camille · Top
3 / 11 / 5
25% KP
23,863
19.6% share
10,095g
192 CS · 6.5/m
PTA Viego#slopp
Lillia · Jungle
10 / 8 / 10
62.5% KP
37,311
30.7% share
14,744g
210 CS · 7.1/m
J0HN KIRIAK0U#humus
Qiyana · Mid
10 / 8 / 7
53.1% KP
25,097
20.6% share
13,837g
194 CS · 6.6/m
VALGAUSPURGAS123#멍청이CN
Fiora · ADC
8 / 13 / 9
53.1% KP
29,119
24% share
14,104g
188 CS · 6.4/m
Godar#UwU
Rakan · Support
1 / 8 / 21
68.8% KP
6,167
5.1% share
8,337g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
