Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 79 days ago
12 / 6 / 10
K / D / A
53.7%
Kill participation
1,205.6
Damage / min
13,565g
495.7 gold / min
15
3 placed · 2 cleared
239
8.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhi im martial#EUNE
Ambessa · Top
9 / 6 / 4
31.7% KP
27,177
19.3% share
12,577g
196 CS · 7.2/m
KaynYouNot#EUNE
Kayn · Jungle
5 / 2 / 12
41.5% KP
21,742
15.5% share
13,487g
256 CS · 9.4/m
J0HN KIRIAK0U#humus
Ekko · Mid
12 / 6 / 10
53.7% KP
32,992
23.5% share
13,565g
239 CS · 8.7/m
nao jinguji#flow
Yunara · ADC
11 / 2 / 8
46.3% KP
49,587
35.3% share
18,360g
284 CS · 10.4/m
MichaelShoemaker#EUNE
Lulu · Support
4 / 4 / 23
65.9% KP
9,091
6.5% share
10,084g
30 CS · 1.1/m
Red side
Defeatbia#focus
Tryndamere · Top
7 / 7 / 3
50% KP
23,896
30% share
14,289g
248 CS · 9.1/m
4 Spirits 1 King#Dyr
Udyr · Jungle
9 / 6 / 0
45% KP
15,397
19.3% share
13,157g
195 CS · 7.1/m
VALGAUSPURGAS123#멍청이CN
Kayle · Mid
2 / 10 / 2
20% KP
16,805
21.1% share
9,582g
220 CS · 8/m
AleEmotkaZostała#RMJ
Ezreal · ADC
1 / 9 / 2
15% KP
18,218
22.9% share
10,954g
232 CS · 8.5/m
karložan#1111
Alistar · Support
1 / 9 / 6
35% KP
5,295
6.7% share
7,046g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
