Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 79 days ago
7 / 8 / 10
K / D / A
51.5%
Kill participation
442.8
Damage / min
10,918g
352 gold / min
115
43 placed · 11 cleared
29
0.9 CS / min
Objective control
0
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBYLB Eternal#EUNE
Jayce · Top
6 / 7 / 8
34.1% KP
22,315
17.2% share
13,575g
224 CS · 7.2/m
goodnight gnarz#bye
Kha'Zix · Jungle
8 / 7 / 11
46.3% KP
25,508
19.6% share
15,599g
196 CS · 6.3/m
dodonadodo#int
Katarina · Mid
19 / 8 / 2
51.2% KP
38,926
30% share
18,022g
236 CS · 7.6/m
nao jinguji#flow
Viktor · ADC
4 / 6 / 6
24.4% KP
17,745
13.7% share
13,673g
238 CS · 7.7/m
Katulu#EUNE
Vel'Koz · Support
4 / 5 / 19
56.1% KP
25,318
19.5% share
10,452g
39 CS · 1.3/m
Red side
DefeatŁűńåćy őƒ ÂÐÇ#ZERO
Malphite · Top
6 / 6 / 7
39.4% KP
21,651
20.7% share
11,824g
184 CS · 5.9/m
taipei#nihao
Nidalee · Jungle
9 / 8 / 11
60.6% KP
23,766
22.8% share
15,101g
231 CS · 7.4/m
LiptonHottie#5177R
Akshan · Mid
6 / 10 / 10
48.5% KP
25,765
24.7% share
12,678g
210 CS · 6.8/m
robimy playa#onmid
Caitlyn · ADC
5 / 9 / 8
39.4% KP
19,517
18.7% share
13,726g
251 CS · 8.1/m
J0HN KIRIAK0U#humus
Pyke · Support
7 / 8 / 10
51.5% KP
13,734
13.2% share
10,918g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
