Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 79 days ago
10 / 2 / 4
K / D / A
41.2%
Kill participation
923.8
Damage / min
16,447g
545.5 gold / min
10
11 placed · 0 cleared
297
9.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmihos#1v9
Irelia · Top
9 / 7 / 4
50% KP
31,162
31.7% share
14,654g
281 CS · 9.3/m
Independent#INDE
Nunu & Willump · Jungle
5 / 7 / 8
50% KP
14,872
15.2% share
12,767g
196 CS · 6.5/m
neuxoss#초승달
Ahri · Mid
5 / 8 / 8
50% KP
22,207
22.6% share
10,930g
170 CS · 5.6/m
PineappleNoan#B6WS
Ezreal · ADC
1 / 5 / 4
19.2% KP
18,079
18.4% share
11,346g
225 CS · 7.5/m
Kokushibo#hold1
Pyke · Support
6 / 7 / 5
42.3% KP
11,844
12.1% share
9,695g
25 CS · 0.8/m
Red side
VictoryNILOIDE#EUNE
Shen · Top
5 / 8 / 12
50% KP
18,105
15.8% share
11,265g
163 CS · 5.4/m
NaemenLord#EUNE
Shaco · Jungle
14 / 3 / 7
61.8% KP
31,628
27.6% share
16,118g
216 CS · 7.2/m
Drippy Woo#kara
Yasuo · Mid
5 / 9 / 6
32.4% KP
23,418
20.4% share
11,905g
188 CS · 6.2/m
J0HN KIRIAK0U#humus
Vladimir · ADC
10 / 2 / 4
41.2% KP
27,852
24.3% share
16,447g
297 CS · 9.9/m
LORD UROŠ#333
Maokai · Support
0 / 4 / 16
47.1% KP
13,519
11.8% share
8,725g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
