Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 78 days ago
3 / 3 / 3
K / D / A
37.5%
Kill participation
589.2
Damage / min
9,323g
384.2 gold / min
10
8 placed · 0 cleared
205
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBoban Ribar#EUNE
Veigar · Top
4 / 9 / 2
37.5% KP
14,413
21% share
10,377g
195 CS · 8/m
mati hromehearts#elo
Wukong · Jungle
2 / 5 / 8
62.5% KP
11,999
17.5% share
9,327g
143 CS · 5.9/m
J0HN KIRIAK0U#humus
Vladimir · Mid
3 / 3 / 3
37.5% KP
14,299
20.8% share
9,323g
205 CS · 8.4/m
DouBleShotYaGG#EUNE
Jhin · ADC
6 / 6 / 1
43.8% KP
19,666
28.6% share
11,789g
208 CS · 8.6/m
Zzz#back
Lulu · Support
1 / 8 / 5
37.5% KP
8,353
12.2% share
6,109g
17 CS · 0.7/m
Red side
VictoryPRSmixa#VLS
Jayce · Top
14 / 5 / 2
51.6% KP
30,692
38.4% share
12,519g
189 CS · 7.8/m
난 정말 미쳐다#아쁘다
Ivern · Jungle
0 / 2 / 13
41.9% KP
6,604
8.3% share
9,605g
153 CS · 6.3/m
CapcaunDemon#fortn
Katarina · Mid
5 / 4 / 3
25.8% KP
13,488
16.9% share
9,575g
188 CS · 7.7/m
komandata#Nerf
Renekton · ADC
11 / 2 / 5
51.6% KP
25,832
32.3% share
12,860g
189 CS · 7.8/m
KrzysiekMagik#EUNE
Zilean · Support
1 / 3 / 17
58.1% KP
3,287
4.1% share
7,400g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
