Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 78 days ago
1 / 6 / 2
K / D / A
21.4%
Kill participation
323.4
Damage / min
8,840g
360.1 gold / min
13
3 placed · 0 cleared
173
7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPeyzayusi7#KERIA
Ornn · Top
2 / 3 / 4
15.8% KP
11,340
10.7% share
9,947g
191 CS · 7.8/m
Dominance#0009
Shaco · Jungle
12 / 2 / 6
47.4% KP
22,903
21.5% share
14,603g
218 CS · 8.9/m
in ketten gelegt#8 D
Katarina · Mid
15 / 2 / 5
52.6% KP
39,852
37.5% share
14,181g
235 CS · 9.6/m
Dodak#EUNE
Vayne · ADC
9 / 2 / 2
28.9% KP
20,833
19.6% share
12,143g
179 CS · 7.3/m
GBZKHTRDH#EUNE
Leona · Support
0 / 6 / 16
42.1% KP
11,398
10.7% share
7,961g
29 CS · 1.2/m
Red side
DefeatMillestone#EUNE
Cho'Gath · Top
5 / 6 / 2
50% KP
21,131
35.4% share
10,419g
171 CS · 7/m
J0HN KIRIAK0U#humus
Hecarim · Jungle
1 / 6 / 2
21.4% KP
7,940
13.3% share
8,840g
173 CS · 7/m
SwedenNo1#9191
Ekko · Mid
3 / 8 / 1
28.6% KP
10,668
17.9% share
7,623g
142 CS · 5.8/m
HrabiaMontekrst0#GEEG
Draven · ADC
4 / 11 / 1
35.7% KP
10,464
17.5% share
10,411g
188 CS · 7.7/m
Kirbie#24577
Janna · Support
1 / 7 / 7
57.1% KP
9,493
15.9% share
6,653g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
