Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Victory
Ranked Solo/Duo · 77 days ago
7 / 2 / 4
K / D / A
52.4%
Kill participation
485.1
Damage / min
12,541g
500.6 gold / min
21
1 placed · 4 cleared
210
8.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Irelia · Top
1 / 6 / 1
15.4% KP
5,384
10.1% share
8,617g
214 CS · 8.5/m
taipei#nihao
Rek'Sai · Jungle
2 / 3 / 6
61.5% KP
9,897
18.5% share
8,377g
146 CS · 5.8/m
Dran Swan#Prøxy
Ziggs · Mid
1 / 6 / 2
23.1% KP
18,258
34.1% share
8,232g
187 CS · 7.5/m
robimy playa#onmid
Varus · ADC
5 / 3 / 5
76.9% KP
14,439
27% share
12,573g
225 CS · 9/m
Kornelucha#1110
Seraphine · Support
4 / 3 / 6
76.9% KP
5,514
10.3% share
8,131g
31 CS · 1.2/m
Red side
VictoryMoon#Blau
Vladimir · Top
1 / 2 / 8
42.9% KP
19,122
25.5% share
11,428g
245 CS · 9.8/m
J0HN KIRIAK0U#humus
Rengar · Jungle
7 / 2 / 4
52.4% KP
12,152
16.2% share
12,541g
210 CS · 8.4/m
Another Day#000
Yone · Mid
11 / 1 / 2
61.9% KP
20,900
27.9% share
15,257g
272 CS · 10.9/m
temp12222222#ЕUW
Zyra · ADC
1 / 6 / 5
28.6% KP
14,108
18.8% share
8,984g
173 CS · 6.9/m
Kokushibo#hold1
Senna · Support
1 / 2 / 11
57.1% KP
8,716
11.6% share
8,245g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
