Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Victory
Ranked Solo/Duo · 76 days ago
3 / 5 / 4
K / D / A
13.7%
Kill participation
330.1
Damage / min
14,683g
480.9 gold / min
39
14 placed · 3 cleared
275
9 CS / min
Objective control
2
Dragons
1
Baron
13
Towers
4
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJ0HN KIRIAK0U#humus
Tryndamere · Top
3 / 5 / 4
13.7% KP
10,079
7.4% share
14,683g
275 CS · 9/m
HUMONGOUS JG GAP#1337
Graves · Jungle
17 / 5 / 13
58.8% KP
37,287
27.5% share
17,548g
256 CS · 8.4/m
The Sober Arc#EUNE
Locke · Mid
12 / 7 / 5
33.3% KP
19,724
14.6% share
14,175g
208 CS · 6.8/m
Shifty#WCKD
Ashe · ADC
13 / 8 / 16
56.9% KP
45,997
33.9% share
16,522g
206 CS · 6.7/m
Nitrous Oxide#00000
Sona · Support
6 / 9 / 27
64.7% KP
22,412
16.5% share
11,717g
27 CS · 0.9/m
Red side
DefeatMillestone#EUNE
Cassiopeia · Top
10 / 2 / 5
44.1% KP
28,122
23.3% share
15,391g
292 CS · 9.6/m
Łűńåćy őƒ ÂÐÇ#ZERO
Taliyah · Jungle
5 / 11 / 17
64.7% KP
33,519
27.8% share
14,832g
202 CS · 6.6/m
Shrekster#Storm
Akshan · Mid
9 / 12 / 8
50% KP
22,495
18.7% share
13,986g
205 CS · 6.7/m
Jimy#2115
Jhin · ADC
9 / 12 / 9
52.9% KP
27,309
22.7% share
14,174g
195 CS · 6.4/m
ARES#Supp
Alistar · Support
1 / 14 / 13
41.2% KP
9,093
7.5% share
8,131g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
