Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 75 days ago
14 / 3 / 8
K / D / A
47.8%
Kill participation
1,501.1
Damage / min
17,416g
618.3 gold / min
21
3 placed · 3 cleared
281
10 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDaxRages#FREAK
Aatrox · Top
4 / 7 / 2
25% KP
22,097
17.6% share
10,323g
195 CS · 6.9/m
Haso#002
Kha'Zix · Jungle
11 / 11 / 6
70.8% KP
39,908
31.7% share
14,885g
138 CS · 4.9/m
mati hromehearts#elo
Kassadin · Mid
5 / 8 / 6
45.8% KP
19,963
15.9% share
11,855g
182 CS · 6.5/m
LORD UROŠ#333
Ziggs · ADC
3 / 7 / 8
45.8% KP
29,586
23.5% share
13,386g
247 CS · 8.8/m
not so bad#FFXIV
Nautilus · Support
1 / 13 / 10
45.8% KP
14,170
11.3% share
7,583g
34 CS · 1.2/m
Red side
VictoryLazer#99AL
Illaoi · Top
8 / 4 / 4
26.1% KP
40,558
29.4% share
14,202g
222 CS · 7.9/m
Reyst1#EUNE
Sylas · Jungle
14 / 9 / 5
41.3% KP
21,329
15.5% share
13,531g
171 CS · 6.1/m
J0HN KIRIAK0U#humus
Qiyana · Mid
14 / 3 / 8
47.8% KP
42,282
30.7% share
17,416g
281 CS · 10/m
Dran Swan#Prøxy
Swain · ADC
7 / 6 / 10
37% KP
26,884
19.5% share
12,584g
205 CS · 7.3/m
nerdy asian girl#cute
Zilean · Support
3 / 2 / 29
69.6% KP
6,783
4.9% share
11,265g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
