Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 74 days ago
19 / 4 / 10
K / D / A
70.7%
Kill participation
1,738.3
Damage / min
19,249g
633.2 gold / min
16
3 placed · 4 cleared
250
8.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSoma#Yone
Yone · Top
7 / 9 / 4
52.4% KP
36,391
33.6% share
14,544g
249 CS · 8.2/m
MaNs3KiLL#EUNE
Nocturne · Jungle
5 / 6 / 5
47.6% KP
16,080
14.8% share
12,100g
206 CS · 6.8/m
TwTv m4rtyyn#RANK1
Sylas · Mid
5 / 10 / 2
33.3% KP
23,116
21.3% share
12,122g
210 CS · 6.9/m
Funkaj#9041
Swain · ADC
3 / 10 / 8
52.4% KP
23,860
22% share
11,516g
220 CS · 7.2/m
SnoopDogg#CARRY
Bard · Support
1 / 6 / 10
52.4% KP
8,983
8.3% share
8,171g
33 CS · 1.1/m
Red side
Victoryall fiction#EUNE
Volibear · Top
7 / 6 / 7
34.1% KP
27,353
19.4% share
11,871g
163 CS · 5.4/m
Aklisas#5940
Fizz · Jungle
12 / 3 / 12
58.5% KP
28,534
20.2% share
16,195g
236 CS · 7.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
19 / 4 / 10
70.7% KP
52,844
37.4% share
19,249g
250 CS · 8.2/m
neuxoss#초승달
Seraphine · ADC
3 / 4 / 17
48.8% KP
25,599
18.1% share
13,458g
237 CS · 7.8/m
LE II 3OMDA#EUNE1
Nami · Support
0 / 4 / 23
56.1% KP
6,946
4.9% share
8,676g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
