Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jax
Victory
Ranked Solo/Duo · 73 days ago
8 / 6 / 6
K / D / A
42.4%
Kill participation
724
Damage / min
18,417g
472.6 gold / min
34
16 placed · 2 cleared
320
8.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLunaKing#OWL
Yasuo · Top
5 / 11 / 4
36% KP
24,203
17.3% share
15,345g
348 CS · 8.9/m
DuckYouUp#279
Graves · Jungle
1 / 11 / 7
32% KP
22,490
16.1% share
15,096g
306 CS · 7.9/m
The Sleepless#zzzz
Akshan · Mid
8 / 8 / 5
52% KP
36,631
26.2% share
15,989g
288 CS · 7.4/m
RkoMi#EUNE
Xerath · ADC
10 / 3 / 9
76% KP
50,154
35.9% share
20,017g
331 CS · 8.5/m
KrzysiekMagik#EUNE
Zilean · Support
1 / 1 / 17
72% KP
6,374
4.6% share
10,980g
38 CS · 1/m
Red side
VictoryJ0HN KIRIAK0U#humus
Jax · Top
8 / 6 / 6
42.4% KP
28,212
22.5% share
18,417g
320 CS · 8.2/m
Shrief#shefo
Viego · Jungle
19 / 4 / 7
78.8% KP
44,201
35.2% share
22,795g
303 CS · 7.8/m
PACA7070#EUNE
Malphite · Mid
3 / 3 / 14
51.5% KP
27,534
21.9% share
15,024g
276 CS · 7.1/m
SnowDARKNESSXA#EUNE
Smolder · ADC
1 / 4 / 10
33.3% KP
16,053
12.8% share
15,140g
299 CS · 7.7/m
AphonicVirtuoso#EUNE
Lulu · Support
2 / 8 / 14
48.5% KP
9,463
7.5% share
10,639g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
