Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 71 days ago
8 / 3 / 3
K / D / A
64.7%
Kill participation
680.6
Damage / min
15,004g
433.9 gold / min
25
6 placed · 3 cleared
271
7.8 CS / min
Objective control
5
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIamStojadin#EUNE
Aatrox · Top
7 / 4 / 3
29.4% KP
25,428
21.3% share
14,544g
228 CS · 6.6/m
vIadimirρutin123#zzz
Nunu & Willump · Jungle
3 / 6 / 18
61.8% KP
22,831
19.2% share
14,406g
240 CS · 6.9/m
andrejka#4010
Akali · Mid
11 / 2 / 6
50% KP
26,833
22.5% share
15,284g
228 CS · 6.6/m
Ssizhu#Woof
Naafiri · ADC
11 / 2 / 8
55.9% KP
33,492
28.1% share
18,342g
291 CS · 8.4/m
EDII#EUNE
Braum · Support
2 / 3 / 15
50% KP
10,576
8.9% share
10,065g
38 CS · 1.1/m
Red side
DefeatSzakacs#30FPS
Camille · Top
2 / 9 / 8
58.8% KP
19,248
18.6% share
11,974g
224 CS · 6.5/m
kepler452B#QUINN
Wukong · Jungle
4 / 10 / 8
70.6% KP
21,855
21.2% share
13,829g
217 CS · 6.3/m
J0HN KIRIAK0U#humus
Qiyana · Mid
8 / 3 / 3
64.7% KP
23,538
22.8% share
15,004g
271 CS · 7.8/m
vKKevin#EUNE
Viktor · ADC
2 / 7 / 7
52.9% KP
30,409
29.4% share
12,907g
245 CS · 7.1/m
exDè#EUNE
Zilean · Support
1 / 5 / 10
64.7% KP
8,281
8% share
9,195g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
