Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 70 days ago
1 / 4 / 9
K / D / A
35.7%
Kill participation
640.5
Damage / min
10,819g
431.3 gold / min
17
8 placed · 2 cleared
218
8.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeataccent v21#313
Locke · Top
7 / 6 / 4
52.4% KP
18,702
25.1% share
10,547g
151 CS · 6/m
tunnel to summer#000
Talon · Jungle
2 / 10 / 10
57.1% KP
12,699
17.1% share
8,428g
126 CS · 5/m
xShadowsx12#EUNE
Kayle · Mid
4 / 1 / 5
42.9% KP
11,251
15.1% share
10,497g
222 CS · 8.9/m
strainor#MID
Smolder · ADC
4 / 5 / 9
61.9% KP
23,687
31.8% share
10,323g
210 CS · 8.4/m
Cold as Ice#2222
Camille · Support
4 / 6 / 8
57.1% KP
8,130
10.9% share
8,051g
23 CS · 0.9/m
Red side
Victoryakiro43#KeYS
Nasus · Top
5 / 3 / 2
25% KP
14,487
17.2% share
12,308g
228 CS · 9.1/m
rerank1#who
Jarvan IV · Jungle
15 / 2 / 3
64.3% KP
26,226
31.1% share
15,171g
231 CS · 9.2/m
Lazer#99AL
Ziggs · Mid
4 / 4 / 4
28.6% KP
20,252
24% share
13,566g
228 CS · 9.1/m
J0HN KIRIAK0U#humus
Vladimir · ADC
1 / 4 / 9
35.7% KP
16,066
19.1% share
10,819g
218 CS · 8.7/m
FantaStyczny#EUNE
Thresh · Support
3 / 8 / 10
46.4% KP
7,220
8.6% share
7,478g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
