Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Ranked Solo/Duo · 70 days ago
7 / 4 / 7
K / D / A
34.1%
Kill participation
640.1
Damage / min
16,666g
492.8 gold / min
15
9 placed · 0 cleared
264
7.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShadow Marker#EUNE
K'Sante · Top
2 / 7 / 14
39% KP
19,248
14.5% share
13,182g
233 CS · 6.9/m
tunnel to summer#000
Talon · Jungle
10 / 6 / 15
61% KP
36,398
27.4% share
19,084g
276 CS · 8.2/m
J0HN KIRIAK0U#humus
Kassadin · Mid
7 / 4 / 7
34.1% KP
21,647
16.3% share
16,666g
264 CS · 7.8/m
Burby01#Carry
Viktor · ADC
12 / 4 / 16
68.3% KP
40,529
30.5% share
19,733g
247 CS · 7.3/m
MrKrabs#FREE
Pyke · Support
10 / 9 / 14
58.5% KP
15,106
11.4% share
12,176g
35 CS · 1/m
Red side
DefeatDrNicolaeGuta#EUNE
Garen · Top
11 / 7 / 1
40% KP
32,930
27.6% share
18,032g
276 CS · 8.2/m
AMON ZØDIAC#AVE
Jarvan IV · Jungle
4 / 8 / 14
60% KP
19,620
16.4% share
13,498g
235 CS · 6.9/m
zbychu walker#1337
Sylas · Mid
5 / 7 / 10
50% KP
31,024
26% share
13,996g
228 CS · 6.7/m
Sebastian#bebko
Jhin · ADC
8 / 9 / 9
56.7% KP
24,825
20.8% share
15,086g
247 CS · 7.3/m
Chubla#EUNE
Fiddlesticks · Support
2 / 10 / 9
36.7% KP
10,977
9.2% share
9,321g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
