Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 69 days ago
15 / 2 / 6
K / D / A
55.3%
Kill participation
1,138
Damage / min
14,081g
589.6 gold / min
13
2 placed · 1 cleared
194
8.1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoxus guillotine#EUNE
Darius · Top
2 / 8 / 0
11.1% KP
7,478
13.5% share
8,660g
175 CS · 7.3/m
zane uwu#DOINB
Locke · Jungle
11 / 12 / 1
66.7% KP
15,966
28.8% share
11,044g
103 CS · 4.3/m
44teca#aura
Ahri · Mid
3 / 3 / 3
33.3% KP
13,707
24.7% share
9,851g
205 CS · 8.6/m
cherry waves#1083
Tristana · ADC
1 / 7 / 4
27.8% KP
8,063
14.6% share
9,595g
202 CS · 8.5/m
BobaBoba#12312
Poppy · Support
1 / 8 / 10
61.1% KP
10,169
18.4% share
7,420g
18 CS · 0.8/m
Red side
VictorySobczu#EUNE
Rumble · Top
8 / 1 / 8
42.1% KP
19,731
23.7% share
10,795g
173 CS · 7.2/m
RAAAAWWR#BOB
Kha'Zix · Jungle
8 / 5 / 4
31.6% KP
15,165
18.3% share
12,183g
233 CS · 9.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
15 / 2 / 6
55.3% KP
27,180
32.7% share
14,081g
194 CS · 8.1/m
1ntent1on#rank1
Xerath · ADC
3 / 5 / 9
31.6% KP
14,548
17.5% share
10,389g
183 CS · 7.7/m
DesperateZed#666
Nami · Support
4 / 5 / 20
63.2% KP
6,459
7.8% share
8,540g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
