Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 69 days ago
5 / 2 / 1
K / D / A
50%
Kill participation
489.9
Damage / min
9,569g
413.1 gold / min
9
2 placed · 1 cleared
196
8.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryczløwiek z gazu#EUNE
Teemo · Top
5 / 3 / 7
38.7% KP
20,751
24.5% share
10,864g
205 CS · 8.8/m
ThunderUncle#EUNE
Zac · Jungle
1 / 2 / 11
38.7% KP
6,096
7.2% share
9,717g
169 CS · 7.3/m
tw tv aivislol#Latom
Akshan · Mid
13 / 1 / 3
51.6% KP
19,554
23.1% share
13,738g
213 CS · 9.2/m
Contuletzu#EUNE1
Swain · ADC
9 / 2 / 12
67.7% KP
28,166
33.3% share
12,512g
156 CS · 6.7/m
Michalpol545#EUNNE
Pyke · Support
3 / 4 / 14
54.8% KP
10,098
11.9% share
8,313g
13 CS · 0.6/m
Red side
Defeatrice eater#h888
Gwen · Top
0 / 6 / 5
41.7% KP
10,016
16.6% share
6,380g
125 CS · 5.4/m
Djole#3002
Evelynn · Jungle
7 / 7 / 3
83.3% KP
22,530
37.3% share
10,653g
143 CS · 6.2/m
J0HN KIRIAK0U#humus
Qiyana · Mid
5 / 2 / 1
50% KP
11,350
18.8% share
9,569g
196 CS · 8.5/m
Sobczu#EUNE
Lucian · ADC
0 / 6 / 4
33.3% KP
13,102
21.7% share
7,429g
172 CS · 7.4/m
Motanelu14#EUNE
Milio · Support
0 / 10 / 4
33.3% KP
3,434
5.7% share
5,287g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
