Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 68 days ago
11 / 4 / 4
K / D / A
40.5%
Kill participation
941.7
Damage / min
13,978g
543.2 gold / min
13
3 placed · 1 cleared
243
9.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRANK 1#FIORA
Fiora · Top
9 / 7 / 0
42.9% KP
26,716
33.9% share
12,432g
214 CS · 8.3/m
prokrzys#EUNE
Rammus · Jungle
0 / 6 / 10
47.6% KP
9,749
12.4% share
8,288g
142 CS · 5.5/m
holyy#zxcv
Katarina · Mid
7 / 8 / 3
47.6% KP
19,748
25.1% share
10,137g
165 CS · 6.4/m
gifteduser54#TR77
Draven · ADC
2 / 9 / 1
14.3% KP
10,332
13.1% share
9,535g
179 CS · 7/m
cau ja jsem peet#hehe
Camille · Support
3 / 7 / 6
42.9% KP
12,162
15.5% share
8,108g
23 CS · 0.9/m
Red side
VictoryLowEloMachine#EUNE
Ambessa · Top
3 / 10 / 6
24.3% KP
17,813
16.7% share
8,577g
146 CS · 5.7/m
ItzNightmareLoL2#EUNE
Sylas · Jungle
13 / 2 / 9
59.5% KP
33,397
31.4% share
15,492g
217 CS · 8.4/m
J0HN KIRIAK0U#humus
Qiyana · Mid
11 / 4 / 4
40.5% KP
24,233
22.8% share
13,978g
243 CS · 9.4/m
Dimisek0#EUNE
Cassiopeia · ADC
8 / 4 / 5
35.1% KP
22,755
21.4% share
12,558g
176 CS · 6.8/m
RRRRANK 1 ADC#99999
Nautilus · Support
2 / 1 / 11
35.1% KP
8,220
7.7% share
8,011g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
