Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 64 days ago
8 / 1 / 5
K / D / A
54.2%
Kill participation
924
Damage / min
11,149g
450.5 gold / min
22
7 placed · 2 cleared
200
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUeueueueueue#EUNE
Gwen · Top
1 / 8 / 6
29.2% KP
19,696
25.3% share
8,524g
181 CS · 7.3/m
Nikonem#WRTH
Nocturne · Jungle
4 / 4 / 7
45.8% KP
10,623
13.6% share
9,245g
147 CS · 5.9/m
J0HN KIRIAK0U#humus
Qiyana · Mid
8 / 1 / 5
54.2% KP
22,869
29.3% share
11,149g
200 CS · 8.1/m
jevac ci matke#hell
Jhin · ADC
9 / 5 / 4
54.2% KP
17,736
22.7% share
11,365g
213 CS · 8.6/m
dj0lee#4776
Pyke · Support
2 / 5 / 9
45.8% KP
7,041
9% share
6,930g
16 CS · 0.6/m
Red side
Victory愛之黛安娜#1717
Riven · Top
8 / 4 / 2
45.5% KP
19,381
24.3% share
12,395g
176 CS · 7.1/m
Contuletzu#EUNE1
Maokai · Jungle
4 / 3 / 9
59.1% KP
23,818
29.9% share
10,532g
166 CS · 6.7/m
AND NEW#Chall
Akali · Mid
5 / 9 / 4
40.9% KP
18,939
23.8% share
9,330g
166 CS · 6.7/m
Barol#XDDDD
Draven · ADC
4 / 7 / 2
27.3% KP
12,209
15.3% share
10,582g
193 CS · 7.8/m
Lord Of UwU#sigma
Lulu · Support
1 / 1 / 10
50% KP
5,250
6.6% share
7,123g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
