Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 61 days ago
7 / 10 / 4
K / D / A
22.9%
Kill participation
898.5
Damage / min
14,461g
397.5 gold / min
38
4 placed · 10 cleared
255
7 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDoknes43#EUNE
Olaf · Top
10 / 14 / 5
31.3% KP
23,767
14.8% share
14,588g
173 CS · 4.8/m
Liu Kąng#BIGD
Lee Sin · Jungle
10 / 8 / 19
60.4% KP
23,613
14.7% share
18,197g
204 CS · 5.6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
7 / 10 / 4
22.9% KP
32,692
20.3% share
14,461g
255 CS · 7/m
Johnny Friteza#EUNE
Ziggs · ADC
10 / 7 / 19
60.4% KP
54,823
34.1% share
19,416g
280 CS · 7.7/m
Askarek#EUNE
Pantheon · Support
11 / 10 / 13
50% KP
25,952
16.1% share
13,593g
50 CS · 1.4/m
Red side
DefeatCRONUSSJAGA#2003
Jayce · Top
18 / 7 / 12
62.5% KP
48,141
30.8% share
19,034g
256 CS · 7/m
Bitie#BITIE
Kha'Zix · Jungle
11 / 7 / 10
43.8% KP
28,342
18.1% share
16,139g
227 CS · 6.2/m
Walking Dragon#EUNE
Azir · Mid
10 / 8 / 9
39.6% KP
47,389
30.3% share
16,836g
310 CS · 8.5/m
wojanek JD#1029
Xayah · ADC
5 / 13 / 10
31.3% KP
19,696
12.6% share
15,956g
243 CS · 6.7/m
the chosen one#ekko
Thresh · Support
4 / 13 / 23
56.3% KP
12,744
8.2% share
11,265g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
