Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 58 days ago
8 / 4 / 8
K / D / A
51.6%
Kill participation
987.4
Damage / min
15,523g
589.9 gold / min
17
10 placed · 1 cleared
239
9.1 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSalee#SALE1
Trundle · Top
1 / 9 / 5
26.1% KP
13,556
15.9% share
10,018g
179 CS · 6.8/m
Jestem D00PKIEM#EUNE
Ekko · Jungle
4 / 6 / 6
43.5% KP
17,658
20.7% share
10,291g
208 CS · 7.9/m
Ego#Ichi
Katarina · Mid
5 / 6 / 5
43.5% KP
18,990
22.3% share
10,611g
214 CS · 8.1/m
accent v21#313
Kalista · ADC
12 / 4 / 6
78.3% KP
27,180
31.9% share
15,467g
190 CS · 7.2/m
D1 Geira#DOne
Blitzcrank · Support
1 / 6 / 14
65.2% KP
7,887
9.2% share
7,082g
23 CS · 0.9/m
Red side
Victorychoco#eunak
Malphite · Top
10 / 2 / 6
51.6% KP
32,121
31.5% share
14,098g
226 CS · 8.6/m
TheThrasher#EUNE
Kha'Zix · Jungle
6 / 6 / 6
38.7% KP
11,522
11.3% share
11,876g
197 CS · 7.5/m
Isagi Yoichi#Luck9
Sylas · Mid
7 / 2 / 9
51.6% KP
26,156
25.7% share
11,248g
202 CS · 7.7/m
J0HN KIRIAK0U#humus
Kai'Sa · ADC
8 / 4 / 8
51.6% KP
25,984
25.5% share
15,523g
239 CS · 9.1/m
Crusader#cr0ss
Nautilus · Support
0 / 9 / 16
51.6% KP
6,067
6% share
7,629g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
