Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 58 days ago
15 / 3 / 9
K / D / A
66.7%
Kill participation
1,475.2
Damage / min
15,839g
636.5 gold / min
13
2 placed · 2 cleared
225
9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWindBreaker#Weak
Locke · Top
6 / 10 / 3
47.4% KP
18,226
26.2% share
9,623g
138 CS · 5.5/m
Șexterdupcian#6767
Ekko · Jungle
2 / 6 / 8
52.6% KP
12,001
17.3% share
9,010g
142 CS · 5.7/m
ytDaveBlack#EUNE
Renekton · Mid
3 / 8 / 6
47.4% KP
14,034
20.2% share
9,114g
189 CS · 7.6/m
M26ZB#MEOW
Kalista · ADC
8 / 6 / 0
42.1% KP
19,501
28.1% share
14,838g
238 CS · 9.6/m
GOATTOUZ#GOAT
Thresh · Support
0 / 6 / 6
31.6% KP
5,671
8.2% share
6,411g
34 CS · 1.4/m
Red side
VictoryCarve a path#EUNE
Darius · Top
8 / 7 / 3
30.6% KP
17,158
16.5% share
10,964g
157 CS · 6.3/m
101#vox
Diana · Jungle
9 / 3 / 10
52.8% KP
26,963
26% share
14,556g
269 CS · 10.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
15 / 3 / 9
66.7% KP
36,707
35.4% share
15,839g
225 CS · 9/m
Mil0Š 031#ipce
Syndra · ADC
4 / 2 / 9
36.1% KP
19,773
19.1% share
11,802g
212 CS · 8.5/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Zilean · Support
0 / 4 / 15
41.7% KP
3,086
3% share
7,095g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
