Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 58 days ago
7 / 6 / 4
K / D / A
57.9%
Kill participation
548.8
Damage / min
11,320g
431.5 gold / min
20
3 placed · 5 cleared
199
7.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpepega#ktm
Zaahen · Top
0 / 9 / 7
36.8% KP
17,879
22.7% share
8,485g
163 CS · 6.2/m
Łűńåćy őƒ ÂÐÇ#ZERO
Sylas · Jungle
6 / 9 / 7
68.4% KP
20,702
26.3% share
12,478g
196 CS · 7.5/m
J0HN KIRIAK0U#humus
Qiyana · Mid
7 / 6 / 4
57.9% KP
14,397
18.3% share
11,320g
199 CS · 7.6/m
ALT GIRL LOVER#1586
Jhin · ADC
6 / 4 / 6
63.2% KP
18,443
23.4% share
13,971g
233 CS · 8.9/m
Viroxx#EUNE
Maokai · Support
0 / 10 / 9
47.4% KP
7,233
9.2% share
6,569g
41 CS · 1.6/m
Red side
VictoryY Que Fue#042
Gangplank · Top
11 / 3 / 6
44.7% KP
36,730
30.8% share
13,931g
215 CS · 8.2/m
HYK HYUNKEL#994
Elise · Jungle
9 / 5 / 10
50% KP
17,858
15% share
11,974g
175 CS · 6.7/m
MoHitO#BWC
Galio · Mid
4 / 3 / 16
52.6% KP
20,004
16.8% share
9,665g
140 CS · 5.3/m
Limitless#种族主义的
Yasuo · ADC
13 / 4 / 13
68.4% KP
34,778
29.1% share
13,733g
191 CS · 7.3/m
Peto#noob
Alistar · Support
1 / 4 / 23
63.2% KP
10,026
8.4% share
7,737g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
