Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Samira
Defeat
Ranked Solo/Duo · 57 days ago
9 / 8 / 4
K / D / A
39.4%
Kill participation
1,181.9
Damage / min
13,138g
472.6 gold / min
14
9 placed · 1 cleared
235
8.5 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBigYahu#RAIL
Dr. Mundo · Top
4 / 6 / 7
28.9% KP
28,642
20.4% share
13,087g
232 CS · 8.3/m
Crusader#cr0ss
Master Yi · Jungle
14 / 7 / 5
50% KP
34,389
24.5% share
16,336g
202 CS · 7.3/m
Toshe Proeski#trep
Zed · Mid
14 / 5 / 10
63.2% KP
48,833
34.8% share
16,953g
230 CS · 8.3/m
HeadHunterPenta#EUNE
Ekko · ADC
6 / 9 / 7
34.2% KP
20,736
14.8% share
13,150g
190 CS · 6.8/m
TidyMost#6969
Milio · Support
0 / 6 / 20
52.6% KP
7,905
5.6% share
8,831g
27 CS · 1/m
Red side
Defeatglupi huj#09876
Mordekaiser · Top
7 / 7 / 2
27.3% KP
30,757
22.5% share
11,402g
226 CS · 8.1/m
LY Zuckas#5552
Xin Zhao · Jungle
5 / 5 / 13
54.5% KP
27,211
19.9% share
13,202g
225 CS · 8.1/m
GIGAULTRA GOONER#SIGMA
Katarina · Mid
10 / 10 / 5
45.5% KP
36,137
26.4% share
11,508g
171 CS · 6.2/m
J0HN KIRIAK0U#humus
Samira · ADC
9 / 8 / 4
39.4% KP
32,858
24% share
13,138g
235 CS · 8.5/m
suppsuck#EUNE
Alistar · Support
2 / 8 / 19
63.6% KP
9,911
7.2% share
9,155g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
