Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 55 days ago
13 / 2 / 6
K / D / A
52.8%
Kill participation
1,035.9
Damage / min
16,256g
598.4 gold / min
10
4 placed · 0 cleared
246
9.1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHoy#ZED
Zed · Top
9 / 3 / 6
41.7% KP
22,969
21% share
14,256g
227 CS · 8.4/m
tunnel to summer#000
Lillia · Jungle
9 / 3 / 13
61.1% KP
28,782
26.4% share
13,984g
212 CS · 7.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
13 / 2 / 6
52.8% KP
28,141
25.8% share
16,256g
246 CS · 9.1/m
witchhunter#d g
Zilean · ADC
2 / 4 / 18
55.6% KP
15,580
14.3% share
12,065g
171 CS · 6.3/m
Ok bro#rank1
Camille · Support
3 / 6 / 14
47.2% KP
13,705
12.6% share
9,113g
30 CS · 1.1/m
Red side
DefeatAnrteus#rdctd
Veigar · Top
2 / 8 / 7
50% KP
13,208
16% share
9,901g
198 CS · 7.3/m
HUMONGOUS JG GAP#1337
Graves · Jungle
4 / 8 / 8
66.7% KP
18,698
22.6% share
10,612g
200 CS · 7.4/m
Asam na kon#EUNE
Malphite · Mid
3 / 5 / 2
27.8% KP
16,248
19.7% share
8,994g
199 CS · 7.3/m
prtelja#EUNE
Jhin · ADC
6 / 8 / 3
50% KP
19,171
23.2% share
11,234g
188 CS · 6.9/m
SIGMA PYKE#esza
Sylas · Support
3 / 7 / 7
55.6% KP
15,249
18.5% share
8,593g
48 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
