Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Victory
Ranked Flex · 55 days ago
4 / 6 / 5
K / D / A
23.1%
Kill participation
656.6
Damage / min
12,727g
412.3 gold / min
21
2 placed · 3 cleared
225
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSmutny Bambol#EUNE
Gangplank · Top
6 / 5 / 6
63.2% KP
36,117
33.8% share
15,067g
284 CS · 9.2/m
Poro Feniks#EUNE
Kha'Zix · Jungle
6 / 9 / 4
52.6% KP
15,123
14.2% share
11,692g
134 CS · 4.3/m
MECHANICAL BEAST#UwU
Malzahar · Mid
1 / 9 / 2
15.8% KP
29,275
27.4% share
9,959g
235 CS · 7.6/m
blank#wwl
Jinx · ADC
6 / 7 / 5
57.9% KP
19,828
18.6% share
14,150g
240 CS · 7.8/m
Akceleratorchan#EUNE
Nami · Support
0 / 9 / 12
63.2% KP
6,373
6% share
7,753g
17 CS · 0.6/m
Red side
Victorygetapt#222
Renekton · Top
7 / 3 / 2
23.1% KP
20,753
16.5% share
12,784g
234 CS · 7.6/m
J0HN KIRIAK0U#humus
Rengar · Jungle
4 / 6 / 5
23.1% KP
20,267
16.1% share
12,727g
225 CS · 7.3/m
KOMM SUSSER TOD#focus
Nasus · Mid
11 / 1 / 5
41% KP
24,299
19.3% share
16,431g
296 CS · 9.6/m
Adina#4039
Lux · ADC
10 / 4 / 13
59% KP
35,312
28% share
14,996g
225 CS · 7.3/m
DesperateNasus#K R
Senna · Support
7 / 5 / 19
66.7% KP
25,479
20.2% share
13,394g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
