Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 55 days ago
15 / 7 / 9
K / D / A
64.9%
Kill participation
1,023.6
Damage / min
19,627g
514 gold / min
41
2 placed · 7 cleared
298
7.8 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryY Que Fue#042
Gangplank · Top
5 / 7 / 19
54.5% KP
34,699
21.4% share
17,378g
281 CS · 7.4/m
CzypsyPaprykowe#1503
Zac · Jungle
9 / 4 / 22
70.5% KP
38,802
24% share
18,493g
250 CS · 6.5/m
Aragorn 101#EUNE
Xerath · Mid
10 / 7 / 14
54.5% KP
38,531
23.8% share
16,874g
242 CS · 6.3/m
YSMWJHPYA#EWAMF
Twitch · ADC
20 / 9 / 4
54.5% KP
39,642
24.5% share
20,339g
262 CS · 6.9/m
Jazavac#AKI
Rakan · Support
0 / 10 / 33
75% KP
10,100
6.2% share
10,863g
31 CS · 0.8/m
Red side
DefeatRoeven#42069
Kayle · Top
8 / 10 / 9
45.9% KP
34,286
21.8% share
19,871g
332 CS · 8.7/m
KaBuuMPL#EUNE
Qiyana · Jungle
9 / 8 / 11
54.1% KP
45,428
28.9% share
20,319g
308 CS · 8.1/m
J0HN KIRIAK0U#humus
Talon · Mid
15 / 7 / 9
64.9% KP
39,085
24.9% share
19,627g
298 CS · 7.8/m
Kornelucha#1110
Seraphine · ADC
3 / 10 / 20
62.2% KP
29,568
18.8% share
13,586g
223 CS · 5.8/m
MrKimakatsu#EUNE
Soraka · Support
2 / 9 / 20
59.5% KP
8,882
5.6% share
9,854g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
