Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 52 days ago
17 / 4 / 9
K / D / A
53.1%
Kill participation
1,616.5
Damage / min
18,589g
552.1 gold / min
26
3 placed · 3 cleared
281
8.3 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVarjag#EUNE
Malphite · Top
7 / 8 / 12
43.2% KP
35,088
21.1% share
13,874g
203 CS · 6/m
我是同性戀#larp
Gwen · Jungle
13 / 9 / 12
56.8% KP
52,946
31.8% share
19,865g
267 CS · 7.9/m
SabbyGR#EUNE
Cho'Gath · Mid
7 / 9 / 5
27.3% KP
22,531
13.5% share
13,682g
247 CS · 7.3/m
Radnóti Miklós#7253
Yunara · ADC
10 / 13 / 13
52.3% KP
41,285
24.8% share
18,021g
247 CS · 7.3/m
ZbIb#zbib
Nidalee · Support
7 / 10 / 20
61.4% KP
14,773
8.9% share
12,234g
24 CS · 0.7/m
Red side
DefeatSunless#Stv
Sylas · Top
6 / 13 / 14
40.8% KP
26,418
13.7% share
11,636g
158 CS · 4.7/m
resolutemarshall#EUNE
Hecarim · Jungle
10 / 10 / 10
40.8% KP
33,221
17.2% share
15,938g
251 CS · 7.5/m
J0HN KIRIAK0U#humus
Qiyana · Mid
17 / 4 / 9
53.1% KP
54,421
28.2% share
18,589g
281 CS · 8.3/m
HamodyUwU#UwU
Kog'Maw · ADC
16 / 11 / 10
53.1% KP
69,008
35.7% share
19,009g
269 CS · 8/m
Ikehara#imhoa
Milio · Support
0 / 6 / 26
53.1% KP
10,014
5.2% share
10,284g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
