Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 50 days ago
16 / 1 / 6
K / D / A
55%
Kill participation
1,195.1
Damage / min
15,060g
654.8 gold / min
19
3 placed · 3 cleared
216
9.4 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVytka02#EUNE
Darius · Top
4 / 7 / 3
17.5% KP
18,239
18.7% share
10,244g
188 CS · 8.2/m
Katanno#EUNE
Shyvana · Jungle
12 / 4 / 10
55% KP
26,242
26.9% share
13,363g
186 CS · 8.1/m
J0HN KIRIAK0U#humus
Qiyana · Mid
16 / 1 / 6
55% KP
27,488
28.1% share
15,060g
216 CS · 9.4/m
Τanjiro kamado#EUNE
Jinx · ADC
4 / 2 / 11
37.5% KP
19,644
20.1% share
11,715g
219 CS · 9.5/m
artur121xd#9371
Nami · Support
4 / 1 / 16
50% KP
6,097
6.2% share
8,122g
27 CS · 1.2/m
Red side
DefeatConTaCtoR#EUNE
Illaoi · Top
4 / 7 / 2
40% KP
22,340
30.8% share
9,335g
195 CS · 8.5/m
hesoyam aezakmi#wrrah
Gwen · Jungle
1 / 7 / 2
20% KP
12,085
16.7% share
8,469g
178 CS · 7.7/m
strainor#MID
Ahri · Mid
6 / 6 / 4
66.7% KP
15,666
21.6% share
10,700g
184 CS · 8/m
Pacmario#Efood
Varus · ADC
4 / 9 / 2
40% KP
16,270
22.4% share
10,711g
156 CS · 6.8/m
General Greedous#EUNE
Pantheon · Support
0 / 11 / 8
53.3% KP
6,153
8.5% share
6,006g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
