Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 48 days ago
10 / 5 / 9
K / D / A
57.6%
Kill participation
893.6
Damage / min
14,932g
483.8 gold / min
30
4 placed · 8 cleared
242
7.8 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKolton#2115
Aurora · Top
8 / 3 / 5
43.3% KP
37,912
32.7% share
13,430g
252 CS · 8.2/m
ČOKL NA LOVU#CZE
Warwick · Jungle
7 / 8 / 6
43.3% KP
16,899
14.6% share
12,346g
185 CS · 6/m
Jezus Chytrus#IHS
Akshan · Mid
6 / 4 / 4
33.3% KP
16,188
13.9% share
13,202g
241 CS · 7.8/m
gifteduser54#TR77
Draven · ADC
7 / 10 / 11
60% KP
33,187
28.6% share
16,941g
207 CS · 6.7/m
Hjalte2#EUNE
Blitzcrank · Support
2 / 8 / 17
63.3% KP
11,921
10.3% share
9,031g
19 CS · 0.6/m
Red side
VictoryTox#Ys0
Yasuo · Top
5 / 7 / 5
30.3% KP
15,121
15.4% share
12,531g
257 CS · 8.3/m
John Crops#JGL
Lee Sin · Jungle
7 / 6 / 13
60.6% KP
15,515
15.8% share
13,618g
209 CS · 6.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
10 / 5 / 9
57.6% KP
27,583
28% share
14,932g
242 CS · 7.8/m
Spiky#ezz
Vladimir · ADC
7 / 7 / 6
39.4% KP
26,984
27.4% share
13,506g
233 CS · 7.5/m
rated under#sybyr
Janna · Support
4 / 5 / 20
72.7% KP
13,194
13.4% share
9,987g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
