Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 48 days ago
3 / 6 / 1
K / D / A
23.5%
Kill participation
734.5
Damage / min
8,450g
371.2 gold / min
16
8 placed · 0 cleared
166
7.3 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKezess#veil
Ornn · Top
4 / 2 / 8
33.3% KP
9,849
10.8% share
9,124g
161 CS · 7.1/m
Adam#RANK1
Ekko · Jungle
13 / 0 / 6
52.8% KP
22,589
24.7% share
13,483g
217 CS · 9.5/m
L9 Myκys#EUNE
Talon · Mid
8 / 7 / 7
41.7% KP
24,855
27.2% share
10,433g
141 CS · 6.2/m
Tyler Durden#3004
Syndra · ADC
4 / 4 / 11
41.7% KP
14,665
16% share
12,273g
193 CS · 8.5/m
JefreyKenchstein#LICK
Tahm Kench · Support
7 / 4 / 10
47.2% KP
19,415
21.2% share
8,786g
38 CS · 1.7/m
Red side
DefeatJ0HN KIRIAK0U#humus
Vayne · Top
3 / 6 / 1
23.5% KP
16,721
19.4% share
8,450g
166 CS · 7.3/m
KNEE SOCKSS#EUNE
Lee Sin · Jungle
5 / 4 / 5
58.8% KP
18,638
21.7% share
9,985g
159 CS · 7/m
12345#ari
Sylas · Mid
2 / 9 / 3
29.4% KP
18,399
21.4% share
7,108g
148 CS · 6.5/m
Kokushibo#hold1
Yunara · ADC
5 / 8 / 4
52.9% KP
20,471
23.8% share
9,727g
166 CS · 7.3/m
UK DRILL MIX#EUNE
Fiddlesticks · Support
2 / 9 / 6
47.1% KP
11,768
13.7% share
6,109g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
