Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 47 days ago
10 / 5 / 7
K / D / A
56.7%
Kill participation
821.9
Damage / min
10,329g
449.7 gold / min
14
4 placed · 2 cleared
145
6.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZorby#zzzz
Kennen · Top
3 / 3 / 5
26.7% KP
18,143
21.9% share
8,766g
178 CS · 7.8/m
AmogusGaming374#sussy
Hecarim · Jungle
6 / 0 / 12
60% KP
12,945
15.6% share
11,737g
221 CS · 9.6/m
J0HN KIRIAK0U#humus
Sylas · Mid
10 / 5 / 7
56.7% KP
18,876
22.8% share
10,329g
145 CS · 6.3/m
Sorcerer Supreme#7777
Yunara · ADC
9 / 1 / 15
80% KP
25,625
31% share
13,982g
216 CS · 9.4/m
Kornelucha#1110
Nami · Support
2 / 0 / 23
83.3% KP
7,171
8.7% share
7,834g
21 CS · 0.9/m
Red side
DefeatXarox#BLOOD
Vladimir · Top
2 / 4 / 1
33.3% KP
16,954
28.7% share
8,042g
176 CS · 7.7/m
TryhardEkko#Ekko
Ekko · Jungle
3 / 4 / 1
44.4% KP
14,516
24.6% share
8,655g
150 CS · 6.5/m
hussars meretrix#EUNE
Pantheon · Mid
3 / 6 / 2
55.6% KP
13,323
22.6% share
8,952g
179 CS · 7.8/m
dodonadodo#int
Yasuo · ADC
0 / 7 / 1
11.1% KP
7,894
13.4% share
7,374g
154 CS · 6.7/m
x842#死んだ
Nautilus · Support
1 / 9 / 2
33.3% KP
6,389
10.8% share
5,611g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
