Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 47 days ago
0 / 6 / 3
K / D / A
13%
Kill participation
348.4
Damage / min
10,625g
317 gold / min
22
2 placed · 3 cleared
238
7.1 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlackpinkfan1#LISA
Jayce · Top
10 / 4 / 4
38.9% KP
36,243
33.3% share
15,130g
256 CS · 7.6/m
ΦOYΡΝΑΡΗΣ#PSOMI
Jarvan IV · Jungle
4 / 3 / 16
55.6% KP
15,152
13.9% share
14,250g
225 CS · 6.7/m
SamsungWorldCZ#8127
Ahri · Mid
15 / 2 / 11
72.2% KP
33,404
30.7% share
16,559g
215 CS · 6.4/m
eunedog#dog1
Vel'Koz · ADC
3 / 10 / 8
30.6% KP
16,610
15.3% share
14,954g
260 CS · 7.8/m
Ok bro#rank1
Alistar · Support
4 / 4 / 16
55.6% KP
7,405
6.8% share
10,036g
36 CS · 1.1/m
Red side
DefeatKolton#2115
Zaahen · Top
7 / 9 / 0
30.4% KP
25,899
26.1% share
14,204g
266 CS · 7.9/m
PISSPLAYER22#EUNE
Riven · Jungle
3 / 4 / 5
34.8% KP
8,550
8.6% share
14,423g
284 CS · 8.5/m
J0HN KIRIAK0U#humus
Qiyana · Mid
0 / 6 / 3
13% KP
11,676
11.8% share
10,625g
238 CS · 7.1/m
Coled#EUNE
Akshan · ADC
12 / 10 / 2
60.9% KP
28,510
28.7% share
15,584g
250 CS · 7.5/m
fake9 AWERO#EUNE
Hwei · Support
1 / 7 / 10
47.8% KP
24,576
24.8% share
8,923g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
