Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 47 days ago
3 / 5 / 4
K / D / A
33.3%
Kill participation
584.8
Damage / min
10,940g
379.9 gold / min
13
2 placed · 3 cleared
212
7.4 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYSMWJHPYA#EWAMF
Ambessa · Top
11 / 8 / 7
50% KP
27,847
24.5% share
13,178g
192 CS · 6.7/m
Contuletzu#EUNE1
Maokai · Jungle
5 / 4 / 16
58.3% KP
22,462
19.8% share
13,325g
166 CS · 5.8/m
zygena5#EUNE
Yone · Mid
10 / 6 / 6
44.4% KP
29,767
26.2% share
13,549g
226 CS · 7.8/m
Green Buff#green
Seraphine · ADC
8 / 1 / 17
69.4% KP
18,854
16.6% share
14,468g
204 CS · 7.1/m
불 속으로 몸을 던져라#인종차별
Bard · Support
2 / 2 / 25
75% KP
14,694
12.9% share
9,836g
23 CS · 0.8/m
Red side
Defeatkillpl#COPE
Jayce · Top
10 / 7 / 5
71.4% KP
31,670
33.1% share
15,633g
231 CS · 8/m
SMECAR1#EUNE1
Sylas · Jungle
5 / 6 / 7
57.1% KP
18,022
18.8% share
12,352g
235 CS · 8.2/m
J0HN KIRIAK0U#humus
Qiyana · Mid
3 / 5 / 4
33.3% KP
16,843
17.6% share
10,940g
212 CS · 7.4/m
Jirzed#2929
Syndra · ADC
2 / 9 / 3
23.8% KP
21,067
22% share
11,214g
216 CS · 7.5/m
Mec2Paname#9303
Nautilus · Support
1 / 9 / 6
33.3% KP
8,148
8.5% share
7,170g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
