Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 45 days ago
4 / 9 / 11
K / D / A
50%
Kill participation
613.8
Damage / min
13,707g
386.7 gold / min
49
16 placed · 4 cleared
220
6.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJ0HN KIRIAK0U#humus
Renekton · Top
4 / 9 / 11
50% KP
21,759
15.3% share
13,707g
220 CS · 6.2/m
SCHIZOPHRENIC EP#555
Hecarim · Jungle
14 / 7 / 6
66.7% KP
34,312
24.1% share
18,972g
290 CS · 8.2/m
MECHAN1C GRE#GRE
Corki · Mid
3 / 7 / 11
46.7% KP
22,459
15.8% share
13,783g
235 CS · 6.6/m
Stålis#Bomba
Ziggs · ADC
9 / 4 / 10
63.3% KP
53,811
37.9% share
20,601g
329 CS · 9.3/m
Bob the fister#iFist
Nami · Support
0 / 4 / 23
76.7% KP
9,806
6.9% share
10,240g
30 CS · 0.8/m
Red side
Defeatpisslow#low1
Pantheon · Top
9 / 10 / 10
61.3% KP
38,123
25.9% share
15,668g
232 CS · 6.5/m
Nephilim#9575
Rek'Sai · Jungle
8 / 7 / 12
64.5% KP
26,363
17.9% share
18,321g
280 CS · 7.9/m
Aragorn 101#EUNE
Xerath · Mid
8 / 4 / 9
54.8% KP
52,696
35.9% share
16,953g
307 CS · 8.7/m
LowEloMachine#EUNE
Riven · ADC
4 / 6 / 6
32.3% KP
18,322
12.5% share
14,303g
228 CS · 6.4/m
GrubyTypOdWizji#Gruby
Braum · Support
2 / 3 / 20
71% KP
11,464
7.8% share
10,093g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
