Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 42 days ago
5 / 2 / 8
K / D / A
72.2%
Kill participation
842.9
Damage / min
20,045g
513.1 gold / min
34
16 placed · 7 cleared
415
10.6 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryunterwasserman#MEDO
Gangplank · Top
3 / 1 / 15
54.5% KP
33,938
23.6% share
18,904g
297 CS · 7.6/m
Aatorx player#EUNE
Hecarim · Jungle
10 / 5 / 9
57.6% KP
31,470
21.9% share
19,089g
358 CS · 9.2/m
Ikebana#生け花
Orianna · Mid
13 / 2 / 11
72.7% KP
40,996
28.5% share
18,722g
287 CS · 7.3/m
MECHAN1C GRE#GRE
Caitlyn · ADC
7 / 5 / 3
30.3% KP
22,358
15.5% share
17,884g
286 CS · 7.3/m
Terrashape#ixtal
Morgana · Support
0 / 5 / 18
54.5% KP
15,038
10.5% share
11,669g
53 CS · 1.4/m
Red side
DefeatIron#zzzzz
K'Sante · Top
0 / 8 / 2
11.1% KP
12,220
11.7% share
11,117g
256 CS · 6.6/m
Only1Jakub#EUNE
Graves · Jungle
7 / 8 / 9
88.9% KP
28,270
27.1% share
16,893g
270 CS · 6.9/m
Crown#OTF
Akshan · Mid
6 / 13 / 1
38.9% KP
24,969
24% share
14,475g
257 CS · 6.6/m
J0HN KIRIAK0U#humus
Syndra · ADC
5 / 2 / 8
72.2% KP
32,929
31.6% share
20,045g
415 CS · 10.6/m
puh slayerRrRRr#Oiled
Karma · Support
0 / 2 / 15
83.3% KP
5,760
5.5% share
9,967g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
