Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 39 days ago
16 / 6 / 5
K / D / A
51.2%
Kill participation
1,087.8
Damage / min
17,662g
519.5 gold / min
33
4 placed · 8 cleared
278
8.2 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatunterwasserman#MEDO
Gangplank · Top
5 / 9 / 11
43.2% KP
35,045
23% share
14,626g
260 CS · 7.6/m
tolis#EUNΕ
Ekko · Jungle
12 / 9 / 7
51.4% KP
29,425
19.3% share
16,913g
222 CS · 6.5/m
xDabiiii#4595
Lux · Mid
15 / 5 / 9
64.9% KP
49,220
32.3% share
18,225g
267 CS · 7.9/m
heaven knows#EUNE
Caitlyn · ADC
2 / 9 / 9
29.7% KP
29,545
19.4% share
14,764g
307 CS · 9/m
L V N T#1v9
Rell · Support
3 / 9 / 17
54.1% KP
9,083
6% share
10,338g
25 CS · 0.7/m
Red side
Victoryeune mafia boss#daddy
Yasuo · Top
5 / 7 / 6
26.8% KP
24,519
19.2% share
16,764g
327 CS · 9.6/m
Zurai#Zurai
Nunu & Willump · Jungle
7 / 11 / 18
61% KP
20,040
15.7% share
14,100g
175 CS · 5.1/m
J0HN KIRIAK0U#humus
Fizz · Mid
16 / 6 / 5
51.2% KP
36,984
28.9% share
17,662g
278 CS · 8.2/m
Nugi Nugens#Nugi
Yunara · ADC
13 / 8 / 10
56.1% KP
38,574
30.1% share
22,337g
303 CS · 8.9/m
B4RD1N#EUNE
Zilean · Support
0 / 5 / 27
65.9% KP
7,844
6.1% share
11,129g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
