Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 38 days ago
6 / 8 / 5
K / D / A
52.4%
Kill participation
819.4
Damage / min
10,320g
404.4 gold / min
12
3 placed · 2 cleared
178
7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySΛNNY#XYZ
Jayce · Top
5 / 3 / 5
26.3% KP
22,939
24.1% share
12,239g
233 CS · 9.1/m
YSMWJHPYA#EWAMF
Rengar · Jungle
11 / 4 / 6
44.7% KP
16,459
17.3% share
14,212g
219 CS · 8.6/m
Stålis#Bomba
Ziggs · Mid
10 / 5 / 8
47.4% KP
29,267
30.8% share
14,145g
199 CS · 7.8/m
HamodyUwU#UwU
Kog'Maw · ADC
7 / 8 / 8
39.5% KP
18,756
19.7% share
13,292g
201 CS · 7.9/m
pavlik1221#EUNE
Rell · Support
5 / 1 / 19
63.2% KP
7,701
8.1% share
9,873g
46 CS · 1.8/m
Red side
DefeatPisk0#EUNE
Azir · Top
1 / 5 / 1
9.5% KP
6,051
9.4% share
8,904g
229 CS · 9/m
Iancu Robila#mue
Master Yi · Jungle
6 / 8 / 2
38.1% KP
9,691
15.1% share
10,914g
153 CS · 6/m
J0HN KIRIAK0U#humus
Fizz · Mid
6 / 8 / 5
52.4% KP
20,909
32.6% share
10,320g
178 CS · 7/m
jin ling#金如兰
Yunara · ADC
8 / 10 / 2
47.6% KP
21,539
33.6% share
12,789g
217 CS · 8.5/m
L9DOPA TFHACK#EUNE
Lulu · Support
0 / 7 / 9
42.9% KP
5,871
9.2% share
6,367g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
