Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 36 days ago
4 / 3 / 10
K / D / A
51.9%
Kill participation
648.8
Damage / min
15,160g
481.8 gold / min
30
10 placed · 3 cleared
313
9.9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmihos#1v9
Irelia · Top
7 / 6 / 1
32% KP
27,693
28.1% share
14,429g
260 CS · 8.3/m
rx co godo#6969
Ekko · Jungle
6 / 4 / 4
40% KP
19,067
19.3% share
14,995g
292 CS · 9.3/m
Waridier#EUNE
Lissandra · Mid
4 / 7 / 4
32% KP
22,380
22.7% share
12,133g
235 CS · 7.5/m
inflated00season#LOL
Aphelios · ADC
7 / 4 / 3
40% KP
20,306
20.6% share
14,828g
262 CS · 8.3/m
Outlined #EUNE
Thresh · Support
1 / 6 / 12
52% KP
9,112
9.2% share
8,773g
36 CS · 1.1/m
Red side
VictoryDISGUSTING BEING#sorry
Zed · Top
17 / 7 / 5
81.5% KP
57,210
48.5% share
21,244g
258 CS · 8.2/m
Thakrolim#TCG
Sylas · Jungle
4 / 4 / 9
48.1% KP
17,053
14.5% share
12,957g
206 CS · 6.5/m
J0HN KIRIAK0U#humus
Yone · Mid
4 / 3 / 10
51.9% KP
20,415
17.3% share
15,160g
313 CS · 9.9/m
killpl#COPE
Hwei · ADC
2 / 3 / 7
33.3% KP
18,246
15.5% share
12,940g
251 CS · 8/m
L V N T#1v9
Soraka · Support
0 / 8 / 9
33.3% KP
4,959
4.2% share
7,596g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
