Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Defeat
Ranked Solo/Duo · 35 days ago
2 / 8 / 2
K / D / A
23.5%
Kill participation
531.8
Damage / min
8,338g
339.9 gold / min
26
9 placed · 2 cleared
186
7.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryad892384#444
Yasuo · Top
8 / 0 / 5
39.4% KP
25,223
27% share
12,688g
254 CS · 10.4/m
Babuinus#EUNE
Sylas · Jungle
9 / 6 / 7
48.5% KP
20,251
21.7% share
11,563g
160 CS · 6.5/m
sajmonooo#T11
Rumble · Mid
7 / 3 / 10
51.5% KP
21,753
23.3% share
11,720g
169 CS · 6.9/m
T1Prõdigy#love
Yunara · ADC
9 / 6 / 7
48.5% KP
21,367
22.9% share
12,756g
176 CS · 7.2/m
Slave Knight#Dark
Soraka · Support
0 / 2 / 19
57.6% KP
4,717
5.1% share
7,425g
37 CS · 1.5/m
Red side
DefeatJ0HN KIRIAK0U#humus
Tryndamere · Top
2 / 8 / 2
23.5% KP
13,046
16.1% share
8,338g
186 CS · 7.6/m
I will adapt#2005
Naafiri · Jungle
11 / 6 / 2
76.5% KP
25,078
30.9% share
12,261g
184 CS · 7.5/m
MECHAN1C GRE#GRE
Azir · Mid
0 / 6 / 4
23.5% KP
9,981
12.3% share
7,210g
155 CS · 6.3/m
Govnael#EUNE
Syndra · ADC
2 / 5 / 3
29.4% KP
16,134
19.9% share
8,466g
178 CS · 7.3/m
Senna IRL#EUNE
Senna · Support
2 / 8 / 8
58.8% KP
17,008
20.9% share
8,625g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
