Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 34 days ago
6 / 6 / 1
K / D / A
29.2%
Kill participation
621.5
Damage / min
13,517g
388.8 gold / min
29
5 placed · 2 cleared
262
7.5 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatadulda#EUNE
Kennen · Top
3 / 5 / 1
25% KP
25,487
24.3% share
12,131g
265 CS · 7.6/m
Papa Kayn#69696
Hecarim · Jungle
2 / 7 / 4
37.5% KP
13,615
13% share
13,253g
283 CS · 8.1/m
DISGUSTING BEING#sorry
Zed · Mid
9 / 5 / 3
75% KP
40,513
38.6% share
17,063g
252 CS · 7.2/m
LWXXXXXXXXXXXXXX#EUNE
Kai'Sa · ADC
2 / 4 / 2
25% KP
20,539
19.6% share
15,173g
324 CS · 9.3/m
Kindlegem#pati
Lulu · Support
0 / 3 / 8
50% KP
4,713
4.5% share
8,690g
40 CS · 1.2/m
Red side
VictoryBojler#BOT
Aurora · Top
4 / 0 / 12
66.7% KP
25,403
25.8% share
14,229g
285 CS · 8.2/m
AtropaBelladonna#2637
Cho'Gath · Jungle
6 / 4 / 7
54.2% KP
14,522
14.8% share
13,620g
227 CS · 6.5/m
J0HN KIRIAK0U#humus
Qiyana · Mid
6 / 6 / 1
29.2% KP
21,608
22% share
13,517g
262 CS · 7.5/m
ADC Κing#SMDZG
Tristana · ADC
8 / 2 / 5
54.2% KP
34,829
35.4% share
20,228g
344 CS · 9.9/m
Deafen#15121
Zilean · Support
0 / 4 / 13
54.2% KP
2,058
2.1% share
9,539g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
