Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 32 days ago
2 / 9 / 3
K / D / A
26.3%
Kill participation
356.4
Damage / min
8,021g
325.6 gold / min
65
26 placed · 5 cleared
74
3 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySwagino Enjoyer#SWAG
Yone · Top
9 / 6 / 1
27% KP
21,168
20.7% share
12,006g
200 CS · 8.1/m
Kudasai#2545
Jarvan IV · Jungle
14 / 2 / 11
67.6% KP
22,381
21.9% share
13,109g
163 CS · 6.6/m
Seseseba#EUNE
Galio · Mid
1 / 3 / 17
48.6% KP
18,788
18.4% share
8,279g
154 CS · 6.3/m
Prince Mirage#GRE
Jinx · ADC
10 / 3 / 10
54.1% KP
27,176
26.6% share
15,178g
234 CS · 9.5/m
StefanTheLegend#jićba
Thresh · Support
3 / 5 / 19
59.5% KP
12,567
12.3% share
8,682g
20 CS · 0.8/m
Red side
Defeatrobot#open
Akali · Top
6 / 6 / 1
36.8% KP
19,311
27.8% share
9,776g
164 CS · 6.7/m
RZUCAJ PTAKA#VAMOS
Zaahen · Jungle
7 / 7 / 2
47.4% KP
19,505
28.1% share
11,818g
190 CS · 7.7/m
Pelikán Sweat#KATA
Yasuo · Mid
2 / 7 / 2
21.1% KP
10,481
15.1% share
8,960g
218 CS · 8.8/m
Kicla#anton
Yunara · ADC
2 / 8 / 4
31.6% KP
11,338
16.3% share
11,465g
232 CS · 9.4/m
J0HN KIRIAK0U#humus
Naafiri · Support
2 / 9 / 3
26.3% KP
8,779
12.6% share
8,021g
74 CS · 3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
