Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 29 days ago
7 / 5 / 6
K / D / A
46.4%
Kill participation
911.1
Damage / min
11,282g
442.1 gold / min
23
7 placed · 2 cleared
194
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytimsev#Love
Irelia · Top
2 / 9 / 4
18.2% KP
15,059
15.7% share
12,454g
252 CS · 9.9/m
Phnnetaharse#EUNE
Kha'Zix · Jungle
19 / 2 / 3
66.7% KP
34,783
36.4% share
16,888g
221 CS · 8.7/m
Mayiiq#EUNE
Viktor · Mid
4 / 11 / 6
30.3% KP
25,230
26.4% share
10,254g
192 CS · 7.5/m
Herozzzjehh#EUNE
Yone · ADC
5 / 2 / 7
36.4% KP
11,032
11.5% share
11,654g
219 CS · 8.6/m
T1 KERIA Fanboi#EUNE
Poppy · Support
3 / 4 / 10
39.4% KP
9,520
10% share
8,209g
23 CS · 0.9/m
Red side
DefeatJ0HN KIRIAK0U#humus
Akali · Top
7 / 5 / 6
46.4% KP
23,247
27.7% share
11,282g
194 CS · 7.6/m
Varaw Tuflous#Kekw
Hecarim · Jungle
10 / 6 / 5
53.6% KP
18,996
22.6% share
12,690g
194 CS · 7.6/m
ben świr#isr
Ahri · Mid
8 / 10 / 2
35.7% KP
18,267
21.7% share
10,595g
195 CS · 7.6/m
Nèvèr 0nè#EUNE
Jhin · ADC
1 / 6 / 8
32.1% KP
12,505
14.9% share
9,011g
176 CS · 6.9/m
Cecelia#EUNE
Sona · Support
2 / 6 / 9
39.3% KP
11,007
13.1% share
8,206g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
