Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 29 days ago
9 / 6 / 11
K / D / A
58.8%
Kill participation
1,025.3
Damage / min
13,940g
468.3 gold / min
27
2 placed · 6 cleared
230
7.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatY Que Fue#042
Gangplank · Top
4 / 5 / 2
33.3% KP
30,022
28.8% share
11,696g
240 CS · 8.1/m
我是同性戀#larp
Nidalee · Jungle
4 / 7 / 7
61.1% KP
20,673
19.9% share
12,136g
186 CS · 6.2/m
BYLB Eternal#EUNE
Lissandra · Mid
7 / 6 / 5
66.7% KP
23,940
23% share
12,326g
221 CS · 7.4/m
Τanjiro kamado#EUNE
Jinx · ADC
1 / 8 / 4
27.8% KP
18,044
17.3% share
10,790g
248 CS · 8.3/m
kishiru#EU1
Neeko · Support
2 / 8 / 5
38.9% KP
11,463
11% share
7,697g
29 CS · 1/m
Red side
Victorygetapt#222
Renekton · Top
5 / 6 / 8
38.2% KP
23,624
22.1% share
11,466g
180 CS · 6/m
just a friend#pain
Nocturne · Jungle
6 / 4 / 10
47.1% KP
21,315
19.9% share
13,503g
219 CS · 7.4/m
J0HN KIRIAK0U#humus
Qiyana · Mid
9 / 6 / 11
58.8% KP
30,519
28.5% share
13,940g
230 CS · 7.7/m
excite me#5883
Ziggs · ADC
11 / 1 / 8
55.9% KP
24,915
23.3% share
15,009g
251 CS · 8.4/m
OTPYasuo55#EUNE
Janna · Support
3 / 2 / 18
61.8% KP
6,620
6.2% share
9,443g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
