Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 28 days ago
14 / 1 / 1
K / D / A
38.5%
Kill participation
945.5
Damage / min
13,215g
555.3 gold / min
11
4 placed · 1 cleared
193
8.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbulbazałr#meow
Jayce · Top
2 / 8 / 4
21.4% KP
12,685
17.9% share
7,878g
162 CS · 6.8/m
1 year chat ban#sad
Wukong · Jungle
7 / 6 / 3
35.7% KP
10,621
15% share
11,058g
184 CS · 7.7/m
i play cs2#vac
Xin Zhao · Mid
8 / 9 / 3
39.3% KP
14,973
21.1% share
9,080g
140 CS · 5.9/m
261 adc nhat anh#2005
Aurelion Sol · ADC
11 / 8 / 8
67.9% KP
22,208
31.3% share
11,892g
186 CS · 7.8/m
SHEFA NA MIDLANE#7777
Morgana · Support
0 / 8 / 15
53.6% KP
10,379
14.6% share
6,235g
17 CS · 0.7/m
Red side
VictoryKXQ#EUNE
Ambessa · Top
4 / 4 / 10
35.9% KP
21,241
22.6% share
10,792g
173 CS · 7.3/m
savatrag#mue69
Nidalee · Jungle
9 / 5 / 13
56.4% KP
17,636
18.7% share
13,929g
196 CS · 8.2/m
J0HN KIRIAK0U#humus
Qiyana · Mid
14 / 1 / 1
38.5% KP
22,504
23.9% share
13,215g
193 CS · 8.1/m
Sedlii#EUNE
Jinx · ADC
10 / 11 / 9
48.7% KP
23,734
25.2% share
12,700g
183 CS · 7.7/m
Locke#Byku
Nautilus · Support
2 / 7 / 12
35.9% KP
8,952
9.5% share
7,669g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
