Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 28 days ago
4 / 7 / 10
K / D / A
35.9%
Kill participation
318
Damage / min
8,593g
343.3 gold / min
65
30 placed · 3 cleared
20
0.8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeters Rivun#EUNE
Irelia · Top
0 / 8 / 1
4.5% KP
7,523
10.7% share
7,402g
179 CS · 7.2/m
AMON ZØDIAC#AVE
Jarvan IV · Jungle
6 / 8 / 9
68.2% KP
15,023
21.3% share
11,262g
171 CS · 6.8/m
Xeviz#52000
Vex · Mid
7 / 3 / 3
45.5% KP
18,832
26.7% share
9,780g
186 CS · 7.4/m
Nugi Nugens#Nugi
Caitlyn · ADC
4 / 10 / 8
54.5% KP
14,822
21% share
12,263g
195 CS · 7.8/m
C2 Skirk#bojan
Bard · Support
5 / 10 / 14
86.4% KP
14,269
20.2% share
9,232g
16 CS · 0.6/m
Red side
VictoryKemseptyni#EUNE
Kled · Top
8 / 3 / 1
23.1% KP
16,451
17.9% share
13,139g
204 CS · 8.1/m
Hyunn#chain
Naafiri · Jungle
9 / 4 / 8
43.6% KP
15,760
17.1% share
13,379g
220 CS · 8.8/m
Fórnáx#EUNE
Xerath · Mid
7 / 2 / 14
53.8% KP
24,542
26.7% share
11,551g
189 CS · 7.5/m
Sorcerer Supreme#7777
Ezreal · ADC
11 / 6 / 9
51.3% KP
27,336
29.7% share
16,248g
207 CS · 8.3/m
J0HN KIRIAK0U#humus
Pyke · Support
4 / 7 / 10
35.9% KP
7,960
8.6% share
8,593g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
