Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 28 days ago
23 / 2 / 9
K / D / A
66.7%
Kill participation
1,784.2
Damage / min
19,767g
643.2 gold / min
18
3 placed · 4 cleared
233
7.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEdmund Dantès#MONTE
Camille · Top
5 / 10 / 4
34.6% KP
23,856
24.5% share
12,365g
242 CS · 7.9/m
Papa Kayn#69696
Diana · Jungle
8 / 8 / 8
61.5% KP
22,094
22.7% share
12,199g
201 CS · 6.5/m
Repeat Value#NUN
Lee Sin · Mid
3 / 13 / 5
30.8% KP
16,680
17.1% share
9,281g
154 CS · 5/m
Shopuyasha#1212
Senna · ADC
5 / 3 / 10
57.7% KP
22,359
22.9% share
17,742g
277 CS · 9/m
AtropaBelladonna#2637
Anivia · Support
5 / 14 / 6
42.3% KP
12,488
12.8% share
8,558g
19 CS · 0.6/m
Red side
Victorygrotesque#Cross
Yone · Top
6 / 9 / 6
25% KP
32,191
19.7% share
13,607g
272 CS · 8.9/m
veveras003#EUNE
Elise · Jungle
11 / 1 / 9
41.7% KP
29,170
17.9% share
14,151g
215 CS · 7/m
J0HN KIRIAK0U#humus
Qiyana · Mid
23 / 2 / 9
66.7% KP
54,834
33.6% share
19,767g
233 CS · 7.6/m
Šumbarské Eso#HAWR
Ziggs · ADC
8 / 4 / 12
41.7% KP
36,780
22.5% share
15,440g
217 CS · 7.1/m
15 IF WEAKSIDE#EUNE
Blitzcrank · Support
0 / 10 / 28
58.3% KP
10,161
6.2% share
9,757g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
