Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 28 days ago
11 / 3 / 7
K / D / A
54.5%
Kill participation
1,218.4
Damage / min
15,483g
496 gold / min
36
10 placed · 4 cleared
256
8.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrake#Ink
Shyvana · Top
1 / 5 / 1
11.8% KP
16,420
17.7% share
9,849g
226 CS · 7.2/m
Trail of Bodies#Leave
Rengar · Jungle
4 / 6 / 1
29.4% KP
11,207
12.1% share
13,827g
244 CS · 7.8/m
comboscriptXD#lll
Katarina · Mid
7 / 10 / 2
52.9% KP
23,974
25.9% share
11,832g
192 CS · 6.2/m
Plantemand#EUNE
Xayah · ADC
3 / 5 / 5
47.1% KP
26,562
28.6% share
15,300g
296 CS · 9.5/m
timsev#Love
Karma · Support
2 / 7 / 7
52.9% KP
14,553
15.7% share
9,288g
34 CS · 1.1/m
Red side
VictorySilsix#EUNE
Gnar · Top
2 / 2 / 3
15.2% KP
14,982
14.1% share
12,759g
299 CS · 9.6/m
Kind Sora #EUNE
Nunu & Willump · Jungle
6 / 3 / 11
51.5% KP
16,095
15.1% share
13,778g
247 CS · 7.9/m
J0HN KIRIAK0U#humus
Qiyana · Mid
11 / 3 / 7
54.5% KP
38,035
35.8% share
15,483g
256 CS · 8.2/m
Šumbarské Eso#HAWR
Lucian · ADC
9 / 5 / 9
54.5% KP
26,327
24.8% share
16,804g
256 CS · 8.2/m
china player #EUNE
Thresh · Support
5 / 4 / 17
66.7% KP
10,826
10.2% share
10,598g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
