Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 27 days ago
9 / 7 / 12
K / D / A
43.8%
Kill participation
1,100.5
Damage / min
18,877g
460.4 gold / min
43
6 placed · 6 cleared
332
8.1 CS / min
Objective control
5
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpolski gracz#BWG
Dr. Mundo · Top
3 / 7 / 13
40% KP
37,350
18.2% share
15,066g
261 CS · 6.4/m
stoczyłem sie#feet
Graves · Jungle
12 / 11 / 6
45% KP
40,949
19.9% share
20,518g
365 CS · 8.9/m
zygena5#EUNE
Katarina · Mid
7 / 13 / 10
42.5% KP
38,502
18.7% share
15,314g
243 CS · 5.9/m
Stifi#Bomba
Karthus · ADC
17 / 10 / 14
77.5% KP
76,775
37.4% share
22,371g
313 CS · 7.6/m
ーーー#〆〆〆
Nami · Support
1 / 7 / 28
72.5% KP
11,950
5.8% share
12,378g
17 CS · 0.4/m
Red side
VictoryKXQ#EUNE
Ambessa · Top
11 / 9 / 7
37.5% KP
74,264
27.4% share
19,772g
294 CS · 7.2/m
asfdwrqe#2576
Nidalee · Jungle
11 / 7 / 19
62.5% KP
43,474
16% share
17,144g
223 CS · 5.4/m
J0HN KIRIAK0U#humus
Qiyana · Mid
9 / 7 / 12
43.8% KP
45,120
16.6% share
18,877g
332 CS · 8.1/m
thonos123#LFC
Yunara · ADC
17 / 10 / 7
50% KP
97,313
35.9% share
26,260g
375 CS · 9.1/m
Slave Knight#Dark
Lulu · Support
0 / 7 / 29
60.4% KP
10,954
4% share
12,152g
46 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
