Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 27 days ago
11 / 1 / 3
K / D / A
41.2%
Kill participation
742.4
Damage / min
14,215g
613.6 gold / min
16
3 placed · 1 cleared
205
8.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAxoooon#ZOMGL
Shen · Top
5 / 2 / 12
50% KP
17,621
19.7% share
9,814g
173 CS · 7.5/m
J0HN KIRIAK0U#humus
Qiyana · Jungle
11 / 1 / 3
41.2% KP
17,199
19.2% share
14,215g
205 CS · 8.8/m
hopecore#123
Sylas · Mid
16 / 2 / 7
67.6% KP
35,484
39.7% share
12,844g
194 CS · 8.4/m
urteamneedKorean#111
Lucian · ADC
2 / 2 / 9
32.4% KP
12,672
14.2% share
11,478g
207 CS · 8.9/m
tachyon#ftl
Rell · Support
0 / 0 / 25
73.5% KP
6,392
7.2% share
7,549g
24 CS · 1/m
Red side
DefeatColed#EUNE
Nasus · Top
2 / 4 / 2
57.1% KP
21,838
35.1% share
9,020g
200 CS · 8.6/m
gonzy#jedna
Lee Sin · Jungle
4 / 7 / 3
100% KP
14,387
23.1% share
8,436g
129 CS · 5.6/m
PRSmixa#VLS
Locke · Mid
1 / 8 / 2
42.9% KP
11,144
17.9% share
7,324g
153 CS · 6.6/m
kokodm#EUNE
Draven · ADC
0 / 6 / 1
14.3% KP
10,148
16.3% share
7,203g
171 CS · 7.4/m
Riperios#EUNE
Rakan · Support
0 / 9 / 1
14.3% KP
4,686
7.5% share
5,094g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
