Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 26 days ago
5 / 1 / 2
K / D / A
41.2%
Kill participation
767.1
Damage / min
11,182g
414.9 gold / min
21
10 placed · 2 cleared
246
9.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFedejohn019#EUNE
Gragas · Top
7 / 8 / 6
44.8% KP
23,662
23.9% share
11,645g
186 CS · 6.9/m
505#1 1
Naafiri · Jungle
9 / 2 / 4
44.8% KP
15,918
16.1% share
13,895g
239 CS · 8.9/m
TTV EDOEUW#2017
Qiyana · Mid
3 / 1 / 1
13.8% KP
21,349
21.6% share
10,896g
228 CS · 8.5/m
RavenCzech#EUNE
Veigar · ADC
4 / 3 / 9
44.8% KP
19,151
19.3% share
13,727g
236 CS · 8.8/m
iHookGirls#EUNE
Tahm Kench · Support
6 / 3 / 9
51.7% KP
18,941
19.1% share
10,494g
45 CS · 1.7/m
Red side
DefeatHASSANIN#2697
Darius · Top
7 / 5 / 3
58.8% KP
20,773
23.5% share
11,396g
230 CS · 8.5/m
NRG#fist
Kha'Zix · Jungle
1 / 8 / 7
47.1% KP
9,985
11.3% share
10,004g
192 CS · 7.1/m
J0HN KIRIAK0U#humus
Vladimir · Mid
5 / 1 / 2
41.2% KP
20,672
23.4% share
11,182g
246 CS · 9.1/m
Adelin#SCAR
Smolder · ADC
2 / 11 / 5
41.2% KP
21,332
24.1% share
10,529g
173 CS · 6.4/m
Reguly Antal#utca
Seraphine · Support
2 / 4 / 8
58.8% KP
15,642
17.7% share
7,847g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
